Krypteia 1

night 7 - can't remember when exactly
greased and swarmed

the part was camped out. A derro came upon them shortly before they were about to break camp. This derro had substantial magic powers, but was quickly knocked down and beat senseless. The adventurers found his spellbook, along with his magical wand and cloak, plus plenty of poisoned crossbow bolts. The party found 2 more scrolls in the library, and they left a pile of slightly valuable books behind. They found a warren of secret tunnels connecting the areas of the crypt. They loaded Gaekhan’s dismembered body into a wheelbarrow and headed back to the Cressida Kroft at the Citadel. An orderly there took the body and told the party that Kroft requested that they attend the trial and execution of Trinia Sabor, alleged regicide. At the castle, they found Korvosa’s elite anticipating the upcoming moment of execution. The queen addressed the crowd. Trinia was brought out and nearly felt the headsman’s axe but was rescued Robin-Hood/Zorro/Wesley-Snipes-style by a cowled man identified as Blackjack by a crowd member. Blackjack addressed the crowd about Korvosa’s honor and regression. With a message spell, Reason saved Blackjack from a split skull. As Blackjack carried Trinia over the wall, with a raised fist he gave a signal to the adventurers of his gratitude and affinity.

night 6 - around Christmas
pretty gross place

The adventurers fought a carrion golem that was nasty in many senses of the word. From it they got Gaekhan’s arm. They found a flesh golem in development, from which they removed Gaekhan’s head. They rescued prisoners guarded by Cabbagehead, a disfigured ogre-y fellow. One of the prisoners was Tiora, a rogue. The others weren’t much to talk to. The party camped out.

night 5 - mid-December
blue dwarf

The adventurers found the last known location of the body of Gaekhan, the grandson of the Shoanti ambassador. The tracks led to an underground crypt, presumably the lair of the necromancer Rolth. The adventurers hacked through skeletons and derro, a giant flea creature, stirges, and a skeletal snake. Bodies and parts of bodies were in abundance—several were marked with Shoanti tattoos, suggesting they belonged to Gaekhan, but the head, torso and arm were still missing.

night 4 - Dec 6 or so
griffon riderz

The party set out to apprehend the alleged murderer of the king, Trinia. They chased her across the rooftops, tied her up and carried her through mayhem in the streets. They were picked up by Sable Company griffon riders and brought to the queen’s guard. Reason took Trinia’s belongings from the dungeon, and spoke to her without being observed by the guard. Trinia despaired but professed innocence.

The party camped out at the citadel, HQ of the city watch. With watch captain Cressida Kroft, they met a diplomat from the Shoanti nation. His grandson had been killed in racial violence in the riots. The body was stolen, and the diplomat demands the body be returned for proper burial. The city faces the threat of further violence in all-out race riots. The body was known to be sold to a necromancer who works beneath the city boneyard in the Dead Warrens.

600 xp per character Mike, James, David, Matt

night 3 - nov 29

A drunk in the street wearing a stained and ruined guard’s uniform mistakes one of the characters for an acquaintance. The party walks on. At the castle they meet Sabina, captain of the queen’s guard. Then they meet queen Ileosa and return her brooch. She’s beautiful and nice. She recruits the party to defend the city against the arising chaos in its midst.

The party is escorted to the citadel where they meet Cressida Kroft, captain of the citadel guard. She’s responsible for maintaining order in the city. She send the party to gather information about a diplomat from Cheliax who intends to create conflict and undermine Korvosa through its relationship with neighbouring Cheliax. The information was supplied by Vencarlo, whom the party met. Vencarlo Orisini is a teacher of swordplay, a friend and patriot of Korvosa. He is friendly and inquisitive and approves of the party’s contribution to restoring peace in the city. The information sought by the party is purportedly held by Vargo, proprieter of the rowdy haunt known as Eel’s End.

The party finds Vargo in the harbour on the ship-club Eel’s End. He is initially lukewarm, but with bribes and a few victories for the party in a brawling game called ‘knivesies’, he supplies the incriminating information about the diplomat’s illicit love affair. Vargo stole it and used it for blackmail when the diplomat failed to show the proper deference.

800 XP for each character

night 2 - Nov 22
alligator pit / a head in a box

Gaedran Lamm, despicable wretch, was found in his lair beneath the fishery. Quickly dispatched, but not so easy was the pet alligator. There was a major pile of swag. One of the items turned out to be a stolen brooch belonging to the queen of Korvosa. The fortune teller Zellara’s head was found here in a box, several weeks decomposed. You had seen her alive in flesh and blood the previous day. Beneath her head in the box was a highly decorative deck of Harrow cards in an ornate wooden box. Zellara’s spirit was fused into the cards. She could speak and appear to the party through the cards, and identify items of magic.

Upon leaving the fishery, the party saw the city erupted in turmoil. Citizens were shouting about the sudden death of the king, and their support or resistance regarding the queen’s authority. The party rescued a young nobleman about to be beaten by labourers. Zellara’s home was much different than the previous day, appearing to be uninhabited for weeks—all furnishings removed or in pieces.

You were informed by the young nobleman and the goods dealer that the queen would gladly grant an audience to have her brooch returned. There was a significant reward.

800 XP for each character

night 1 - Nov 16, 2009

We started out with a plea from Zellara the fortune teller to confront the despicable scoundrel Gaedren Lamm. Lamm had killed Zellara’s son. All of the characters had past contact with Lamm, and there’s no surprise that he had done some wrong to them all.

Zellara pointed out the old fishery where Gaedran had been holed up. The characters showed up there at dusk, hammered on the door til it was answered, and demanded Lamm. A fight ensued, with a number of children workers drawn into the fight by the fishery bosses. The fishery workers fled or were taken out.

The characters explored a derelict barge, and the night concluded with them falling into a spiders’ nest below deck.

450 XP for each PC

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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